DirectX 6
DirectX 6-class graphics cards include the Nvidia TNT2 and Matrox G400.
DirectX 7-class graphics cards include the Nvidia GeForce 256, 2, 2MX and 4MX cards and the ATI Radeon 7xxx series.
- Blob shadows
- Displacement map texture blending
DirectX 8-class graphics cards include the Nvidia GeForce4 Ti and most of the GeForce FX 5x00 series (while technically DirectX 9 cards, the latter suffer from major performance problems with the DX9 rendering path).
- Refractions with the use of a du/dv map
- Dynamic shadows
- Directional lighting on world brushes using normal maps
- Cube-mapped specular effects
- Cube-mapped water
- Low-quality reflective water (used sparingly)
DirectX 8.1-class graphics cards include the Nvidia GeForce FX 5800 and 5900 and the ATI RADEON 8500/9100 and 9000/9200 cards.
- Soft edge dynamic shadows
DirectX 9-class graphics cards include the Nvidia GeForce 6600 and 6800 series and the ATI RADEON 9500/9600, 9700/9800, X300/X600 and X800 cards.
- Refractions with the use of a bump-map
- High-quality reflective water (used frequently)
- Softer edge dynamic shadows
- Normal-mapped lighting on models
- Improved-quality specular effects
- High dynamic range rendering
Referred to as "DirectX 9.0+" and "dxlevel 95".
- Phong shading
- To do: More
These screenshots demonstrate displacement map texture blending, directional lightmaps and cubemapped then reflective water.
DirectX 6.0 | |
DirectX 7.0 | |
DirectX 8.0 | |
DirectX 8.1 | |
DirectX 9.0 |
These screenshots show shadow quality at different rendering levels, ranging from none to soft, dynamic shadows.
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